Hello, my name is Haine and I'm currently employed at Build a Rocket Boy Studio working on an unannounced AAA game as an Art Director.

Having more than a decade of experience in the games industry, I have ventured from a mobile startup company to a AAA console development, working with various sizes of companies, development cycles, and production structures.

My mission is to be a pragmatic and effective Art Director who not only focuses on the high-level direction but is not afraid to be deeply involved in the hands-on, art content creation across various art disciplines.

I have experience in all ranges of art disciplines, including Concept Art, Environment Art, Tech Art, Lighting, VFX, Vehicles, and UI.


Professional Experiences:

Art Director @ Build a Rocket Boy Ltd. Edinburgh, Scotland (Nov 2020 - Present)

  • Unannounced AAA Game

Associate Art Director @ Ubisoft Entertainment, Toronto, Canada (Oct 2017 - Aug 2020)

  • Far Cry 6 - Xbox Series X/One, PS4/5, Google Stadia, PC

Art Director @ Blueside Inc. Seongnam, South Korea (Apr 2016 - August 2017)

  • Kingdom Under Fire: Warlords - Announced - Mobile Platform (TBD: iOS/Android)

Lead Artist @ Ubisoft Entertainment, Toronto, Canada (Oct 2014 – Mar 2016)

  • Far Cry 5 – Xbox One, PS4, PC

  • Unannounced Title

Level Artist @ Ubisoft Entertainment, Toronto, Canada (Jun 2013 – Oct 2014)

  • Assassin’s Creed: Unity – Xbox One, PS4, PC

Modeler @ Ubisoft Entertainment, Toronto, Canada (Apr 2011 – Jun 2013)

  • Tom Clancy’s Splinter Cell: Blacklist – Xbox360, PS3, PC, Wii

  • Tom Clancy’s Rainbow Six: Patriots - Cancelled

3D Artist @ Digital Extremes, London, ON, Canada (Jun 2010 – Apr 2011)

  • The Darkness II – Xbox360, PS3, PC

 

Tools and Softwares:

3DS Max

Substance Designer

Substance Painter

Photoshop

Zbrush

Unreal Engine

Unity Engine

Ubisoft Engines: LEAD | Anvil | Dunia

Perforce

Jira

SVN