Hello, my name is Haine and I'm currently employed at Build a Rocket Boy Studio working on an unannounced AAA game as an Art Director.
Having more than a decade of experience in the games industry, I have ventured from a mobile startup company to a AAA console development, working with various sizes of companies, development cycles, and production structures.
My mission is to be a pragmatic and effective Art Director who not only focuses on the high-level direction but is not afraid to be deeply involved in the hands-on, art content creation across various art disciplines.
I have experience in all ranges of art disciplines, including Concept Art, Environment Art, Tech Art, Lighting, VFX, Vehicles, and UI.
Professional Experiences:
Art Director @ Build a Rocket Boy Ltd. Edinburgh, Scotland (Nov 2020 - Present)
Unannounced AAA Game
Associate Art Director @ Ubisoft Entertainment, Toronto, Canada (Oct 2017 - Aug 2020)
Far Cry 6 - Xbox Series X/One, PS4/5, Google Stadia, PC
Art Director @ Blueside Inc. Seongnam, South Korea (Apr 2016 - August 2017)
Kingdom Under Fire: Warlords - Announced - Mobile Platform (TBD: iOS/Android)
Lead Artist @ Ubisoft Entertainment, Toronto, Canada (Oct 2014 – Mar 2016)
Far Cry 5 – Xbox One, PS4, PC
Unannounced Title
Level Artist @ Ubisoft Entertainment, Toronto, Canada (Jun 2013 – Oct 2014)
Assassin’s Creed: Unity – Xbox One, PS4, PC
Modeler @ Ubisoft Entertainment, Toronto, Canada (Apr 2011 – Jun 2013)
Tom Clancy’s Splinter Cell: Blacklist – Xbox360, PS3, PC, Wii
Tom Clancy’s Rainbow Six: Patriots - Cancelled
3D Artist @ Digital Extremes, London, ON, Canada (Jun 2010 – Apr 2011)
The Darkness II – Xbox360, PS3, PC
Tools and Softwares:
3DS Max
Substance Designer
Substance Painter
Photoshop
Zbrush
Unreal Engine
Unity Engine
Ubisoft Engines: LEAD | Anvil | Dunia
Perforce
Jira
SVN