Level Artist - Assassin's Creed: Unity - pS4, Xbox one, pc
Key responsibilities:
Create French Revolution Tannery house set/group, both exterior and interior
Create a Belle-Epoque house group (later used by the Ubisoft Singapore team for bespoke/exotic missions)
Create Quartier Latin Facility building (Unique one-off)
Set dress Bievre Region/Locations and maintain memory & budget
Produce and optimize terrain meshes for the given area (global texture reuse)
Collaborate with LDs and Encounter Teams to spread the gameplay intentions and STPs in the world
Creation of various props
Assassin's Creed: Unity is a huge collaborative team effort. I was involved since the pre-production stage where I worked on Belle-Epoque structures for a production kick-off. Later during the production after delivering various building kits, I joined the City/Region Team to polish world art. I mainly worked with the Texture Artists Judy Suh and Hiten Mistry. Additional credits go out to Dave Marhal (Level Designer), Christopher Smart (City Level Artist), and Denny Borges (Assistant Art Director) for their hard work and support.