Modeler - Splinter Cell: Blacklist - ps3, xbox360, Wii U, pc

Key responsibilities: 

  • Modeled and textured all of the assets in the level: Badat.

  • Assisted the level artist on set dressing.

  • Involved in performance/optimization process by creating any LODs and Occluders to stay within a memory/fps budget.

As a modeler on the Splinter Cell: Blacklist, I worked with Christopher Babic (Level Artist) and Judy Suh (Texture Artist) to produce the insurgent stronghold map. This map was also shown at the Microsoft E3 Press Conference: