Modeler - Splinter Cell: Blacklist - ps3, xbox360, Wii U, pc
Key responsibilities:
Modeled and textured all of the assets in the level: Badat.
Assisted the level artist on set dressing.
Involved in performance/optimization process by creating any LODs and Occluders to stay within a memory/fps budget.
As a modeler on the Splinter Cell: Blacklist, I worked with Christopher Babic (Level Artist) and Judy Suh (Texture Artist) to produce the insurgent stronghold map. This map was also shown at the Microsoft E3 Press Conference:
Sam Fisher executes take downs on terrorists and calls in airstrikes more fluidly than ever in this first look at Splinter Cell: Blacklist from the Microsoft Press Conference at E3 2012 Subscribe to IGN's channel for reviews, news, and all things gaming: http://www.youtube.com/subscription_center?add_user=ignentertainment
